Freehand B-Spline
Sketch > Draw > Freehand
You use this function to draw a "freehand" B-spline by using the cursor to define a sequence of points. The B-spline is interpolated by means of these points.
- Specify the start point of the spline.
- Define the next points.
- Use the right mouse button to end the creation of the B spline.
If the start and end points of a
B-spline are identical, the two are joined
tangentially.
Clicking opens a menu with further functions:
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Derives cubic splines. |
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Derives tangential cubic splines. |
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Derives Akima splines. |
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Derives B-splines and NURBS. |
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Derives spirals. |
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Automatic creation of a curve (Hermite spline) with moderated curvature between 2 points. |
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Applies parametric or boundary lines of a freeform surface as a curve. |
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Derives surface curves. |
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C-edge->NURBS |
Converts elements of a 3-D sketch to a NURBS curve. |
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Definition of 3-D polylines via vector equations. The support points are connected by lines. |
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Definition of 3-D polylines via vector equations. The support points are connected by circular arcs. |
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Smoothes elements of a 3-D sketch. |
* only for 3-D sketches
If you use theHCM (Parametrics) functions, you can modify curve elements with the dragger. Select Sketch > HCM > Fix... > Spline property to specify the behaviour of the curve during dragging. The following options are possible:
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Rigid The curve can only be moved with the dragger. |
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Flexible The curve can be changed dynamically with the cursor. |
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Scalable The curve can be moved, rotated and scaled with the dragger. |