Lighting Functions

Lighting (3-D)

You can access the lighting functions via the Lighting (3-D) toolbar.

To access this toolbar, proceed as follows:

  1. Click the icon.
  2. Select Toolbars.
  3. Activate the Toolbars.tab.
  4. Activate the 3-D Lighting functions checkbox
  5. Close the window.

Please note that there are two alternative options for setting the light sources:

 

Function/Description

New lamp

Inserts a new lamp.

Define the position of the lamp by means of a point specification and specify the light intensity (0 .. 1). The default value is 1. Set more lamps or choose ESC to end the lamp definition. HiCAD then automatically reshades the drawing.

 

New spotlight

Inserts a new spotlight (floodlight with direction and aperture angle).

Specify the light intensity and the aperture angle (0 .. 1). If you specify 0, an isotropic light source, i.e. one that radiates in all directions, is set. Choose OK to exit the input window and define the position of the spotlight and a point  in light direction.

Move lamp

Moves a lamp.

Spotlight direction

Changes the direction of a spotlight by specifying a point in light direction

If you select an isotropic light source, it is converted into a spotlight.

Reach

Changes a lamp's reach

Lamps without limited reach always illuminate with the same intensity, regardless of the distance from the light source. Lamps with limited reach are marked by two circles.

Spotlight aperture angle

Changes the aperture angle of a spotlight.

If you specify aperture angle 0, the spotlight is converted into an isotropic light source!

Light colour

Changes the light colour (only relevant for an export as TGF file (Gamma Ray) and VRML export)

Intensity

Changes the light intensity of a lamp/spotlight

Only activate standard light source

Activates the standard setting: a "parallel frontal light source"

Here, the light sources strike the image (screen) plane perpendicularly. This function produces a shimmer effect with a shaded display!

Light direction

Sets a parallel light source by means of two points. The direction is always based on the screen coordinate system and is thus linked to the line of vision.

Specify the position of the lamp, a point in light direction and the shading type.

This light direction is lost as soon as another light setting is chosen.

Working with frames

Use the functions:

  • Spherical frame
  • Cuboidal frame
  • Cylindrical frame

to define a spherical, cuboidal or cylindrical lighting space. This makes it easier to set lamps and spotlights.

Once the function has been activated, HiCAD automatically calculates the size of the lighting space. You can apply the displayed size or change it by specifying a new diameter.

To remove a frame again, Choose the Delete frame function.

To remove a frame again, Choose the Delete frame function.

Delete lamp/spotlight

Deletes lamps/spotlights.

 

Existing lamps and spotlights are marked in the drawing as follows:

Without limited reach

With limited reach

Spotlight with aperture angle

Graphic Window