When displaying 3-D parts,HiCAD distinguishes between the edge model and the surface model.
Edge model
            
Here, the edges of the part are displayed, which conforms to the standards
 of technical drawing. Edges can be hidden or visibly highlighted by means 
 of various settings, in order to facilitate construction. This concerns, 
 for example, hidden edges (automatic hidden line algorithm), highlighted 
 edges (edges that form the outline of a part), lateral edges, tangential 
 transitions etc. 
Surface model
            
The surface model displays the surfaces of the constructed parts in colour 
 to support the spatial view during construction. The display depends on the colouring and lighting. 
 In reality, the optical impression of an object is determined by a large 
 number of characteristics which can scarcely be captured even in complex 
 calculations (the Gamma Ray tool does this by way of approximation). 
 A number of assumptions which both simplify handling and speed up calculation 
 are therefore made with regard to the shading method, also called rendering.
Surface colour
            
The colour of a surface is a property of the surface alone, i.e. light 
 is assumed to be "colourless". Depending on the graphic output, 
 only a limited number of different colours, referred to as a colour table, 
 is available. The colour is assigned to the surface as a number, and its 
 mixture of the basic colours of red, green and blue can be varied.
Brightness
            
The brightness of a surface depends on the lighting and its surface 
 properties. The following models are provided for the lighting:
The surface is assumed to be flat, i.e. curved surfaces are approximated internally by means of a sequence of flat surfaces. The optical attributes (absorption, reflection etc.) are assumed to be the same for all surfaces and expressed by means of the so-called lighting parameters. Brightness is therefore composed of three contributions.
Transparency
            
If a part is created as transparent (layer=40), its surfaces are only 
 filled "incompletely", with the result that surfaces below shine 
 through.
Shading type
            
To speed up brightness calculations, various shading types are made 
 available: 
            
        
Representation of Views (3-D) • View Functions (3-D) • Material and Lighting (3-D)
| 
                             
								© Copyright 1994-2018, ISD Software und Systeme GmbH  |