Define Textures (3-D)

Textures are managed via the Catalogue Editor. This external tool enables you to use the Standard Part and Beam/Profile catalogues supplied with HiCAD, and define your own factory standard catalogues or textures.

You start the Catalogue Editor by

The textures supplied with HiCAD are stored in different tables (e.g. Glass, Wood, Civil Engineering etc.) in the TEXTURES catalogue. If desired, you can add your own, self-defined textures to these tables.

For the creation of new textures you need an appropriate texture pattern, i.e. an appropriate graphics file. Supported are the image formats: jpg, GIF,png, tif, Tiff, bmp and emf. You can use the textures supplied by the ISD (size 512 x 512 pixels, 96 DPI) as a point of reference for the creation of new texture patterns.

 

To create new textures, proceed as follows:

To expand a texture table, proceed as follows:

 

One example:

Let us assume that you want to add the below JPG files Stones and Gloss_yellow to the table VARIOUS.

 

To expand a texture table, proceed as follows:

  1. Start the Catalogue Editor and open the TEXTURES catalogue.
  2. Open the required texture table.
  3. Create two new data records. Proceed as described above.

  1. Save the table.

When you restart HiCAD, the new textures will be available in the Visual effects docking window.

 

Please note:

Material and Lighting (3-D)Catalogue Editor

© Copyright 1994-2018, ISD Software und Systeme GmbH
Version 2302 - HiCAD 3-D
Date: 30/10/2018

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