Lighting of Models (3-D)
            
        
        HiCAD provides the following options for illuminating the drawing:
        
            - Use the Graphics window function to set adjustable light sources, specifying the ambient, 
 diffuse and mirroring light portion. This lighting is based on OpenGL 
 functions. To access the function, click the  
 icon and select Colour settings.  
            - the functions of 
 the Lighting toolbar 
 with which lamps and spotlights can be set via point specifications and 
 saved together with the drawing. These lighting functions are effective 
 when the 3-D model is exported as TGF file (Gamma Ray) or as a VRML 
 file.
 
        
        You use the functions of the Lighting (3-D)  toolbar to set light sources that are taken into account by 
 the HiCAD Reality Studio and during VRML export The quality of the image 
 that is created crucially depends on the lighting conditions set in the 
 drawing. The rules of photography apply to setting the light sources. 
        Basic 
 rule: Too little light does not illuminate the objects enough, too much 
 takes away their plasticity.
        
        HiCAD recognizes the following light sources: 
        
            - Lamps 
 which emit their light evenly on all sides (sun, light bulbs) and
 
            - Spotlights 
 which radiate in a certain direction with a defined aperture angle (floodlights).
 
        
        Self-illuminating light sources can be varied in respect of light intensity, 
 range and colour. Specifying a range takes into account the effect whereby, 
 in nature, the brightness of a body decreases by the square of the distance 
 between observer and body. At range distance from the observer, the lamp 
 has intensity 1, changing reciprocally quadratically.
        Please bear the following notes in mind before executing the function:
        
            - All lamps/spotlights 
 set with the lighting functions have an internal consecutive numbering. 
 Lamp 1 is automatically set with intensity 1 in point (200,400,600).
 
            - Existing lamps and 
 spotlights are marked in the drawing and can be selected directly with the 
 cursor. Alternatively, selection can also be made by pressing the right 
 mouse button and entering the point number. 
 
            - Lamps are automatically 
 assigned light colour "white" during definition. 
 
            - Lamps and spotlights 
 apply to all views of the drawing and are saved with the drawing. The default 
 setting is a light source with parallel light beams from the front.
 
            - With standard HiCAD 
 shading, up to 20 point light sources with and without limited reach can 
 be used as isotropic (radiating in all directions) sources or spotlights 
 (floodlights with direction and aperture angle). With the raytracing method 
 (Gamma Ray rendering program), up to as many as 100 light sources can 
 be used. 
 
        
        
        
        
            
        
        Lighting Functions 
 (3-D) • Graphic Window 
        
            
                
                
                
                    
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								© Copyright 1994-2018, ISD Software und Systeme GmbH 								Version 2302 - HiCAD 3-D 								Date: 30/10/2018 
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