If problems occur with Boolean operations, you should bear the following
in mind:
On the Information tab, you can select 3-D, Further > Rebuild. This also makes sense before creating an offset. Sometimes,selecting Information > 3-D, Further > Rebuild> Data structure check, 3-D geometry > Entire drawing, Min-Max check, or 3-D Standard > Tools > Surface> Further > Optimise part may help as well.
Example: You
want to union two parts which do not touch. It then frequently makes sense to lengthen both parts so that they intersect. It is then easier for the CAD program to union the two parts. The intersection is deleted again
during union.
In the feature log, change the sequence of processing steps that lay before the Boolean
operation. Then, perform the Boolean operations again by means of a feature
recalculation.
If you are unioning
more than two parts, first union the parts that are in contact with or intersect each other with their
entire surfaces. Union the parts that only touch each other
on lines, rather than surfaces, last.
In very rare
cases, the component is drawn many millions of mm away from the absolute
origin. This leads to the "consumption" of a large number of
integer places during internal saving of the absolute coordinates. Fewer
significant decimal places are available as a result. In this case, you
should move the component nearer to the absolute origin. However, this
is only necessary if a component is extremely far away from the absolute
origin. Tip: Before using Information, 3-D point coordinates to determine the absolute coordinates of the part you need to delete
all processing planes, as the coordinates in respect of the active processing
plane will otherwise be displayed, instead of those in respect of the
absolute origin of the world coordinate system.